Need Some Space?

Library staff works to create a virtual, sci-fi play-through game

Stanley+Library+staff%2C+Rachel+Walton+%28left%29%2C+Danny+Adams+%28middle%29%2C+and+Sierra+Alley+%28right%29%2C+gather+around+the+computer+to+start+up+a+round+of+Misinformation+in+the+Space+Age.

Photo by Scout Lynch

Stanley Library staff, Rachel Walton (left), Danny Adams (middle), and Sierra Alley (right), gather around the computer to start up a round of Misinformation in the Space Age.

Scout Lynch, Staff Writer

In these current times, it can be hard to make a decision when it comes to certain issues. A good amount of people have their own opinion, and brains can buzz with the options of what to believe.

Danny Adams, the Stanley Library assistant, has created a game about misinformation in the current times, with a science-fiction twist. Players are encouraged to investigate some “space junk” that falls from the sky and see from where it came. 

“It’s pretty much inspired by everything that’s going on in our world right now,” Adams says. “There are so many instances over those months (that I was thinking of creating the game) of misinformation of stuff that was obvious, of stuff that was not so obvious. By the time I started working on the game, it had probably been in my head for quite a while.”

Adams says that the misinformation about Covid-19 at the beginning of the pandemic is what started the idea. 

“It’s probably a combination of Covid, politics, the Ukraine invasion, just a whole host of smaller things,” Adams says. 

Misinformation in the Space Age is a role-playing game, which are currently becoming more popular due to their representation in media. 

“The idea of having it as a role-playing game was the very last stage of creating it because before that, I tried doing it another way that was less personal, but I’m a story writer… Once I realized ‘Oh, this should have characters in it,’ that made it more personalized. It wasn’t quite as cold,” Adams says. 

The game takes about 30 minutes to play. Adams says that it’s personalized and easy to comprehend. 

“We have questions in there that aren’t right or wrong answers; they just give the players something to think about,” Adams says.

The sci-fi theme of the game holds a place in the hearts of Adams himself, as well as his two co-workers who created the game with him, Rachel Walton, Technical Services Assistant, and Sierra Alley, Technical Services Librarian. 

If games are something you love, there’s a group of people who meet for an informal game night every Monday in the Stanley Library from 4 p.m. to 6:30 p.m.

In the meantime, anyone interested in playing this thought-provoking  game can find it here.